Nate Girard's Headshot

who am i

As a designer and developer, Nate has used his diverse skillset professionally for creating award-winning websites, 3D visual effects, print, interactive multimedia, and fully animated and interactive e-learning modules. His background led him into a career as a user experience (UX) designer for B2B SaaS products, where he developed deep research skills and powerful empathy for users. He has a solid traditional, digital, and 3D art background fused with an extensive programming education and experience. This talent makes him uniquely creative with a passion for building immersive experiences for virtual reality(VR) and augmented reality (AR).

education and awards

Nate attained a Bachelor of Arts Degree in Computer and Video Imaging from Cogswell Polytechnical College in December 2002, where he graduated Magna Cum Laude. His specialty focus was in Technical Directing.

He later returned to school and graduated with a Diploma of 3D Animation and Visual Effects from Vancouver Film School in June 2006 with a specialty focus in Visual Effects. He graduated with a Directing, Visual Effects, and Technical Director demo reels and was one of the first students to leverage talent from 5 departments across the school to collaborate with him on his final project, which involved over 30 students. He was also the director of the class animated short story project where he directed 30 classmates to build a fully 3D animated video based on a children's novel.

Nathanael won multiple Silicon Valley Addy Awards 3 consecutive years in a row for work on interactive marketing flash sites for EA on titles such as:

  • Naruto Ultimate Ninja Heros (2008)
  • Soulcaliber Legends (2008)
  • Digimon World (2008)
  • Naruto Ultimate Ninja Heros 2 (2009)
  • WeSki (2009)
  • WeCheer (2009)
  • The Munchables (2010)
Addy Awards Logo

THERE ARE MANY WAYS TO BRING YOUR VISION TO LIFE

HERE IS A SMALL LIST OF THE TYPES OF PROJECTS I'VE HELPED CREATE.

Websites

Prototypes

Mobile Apps

E-Learning Modules

Visual Effects Shots

Games

Skills and Experience

EXPERIENCE MATTERS

I could provide a huge list of applications I'm proficient in but software changes very rapidly these days and we all change with them. So instead here is a list of the years of experience I have had with each of the different broad topics of study.

TRADITIONAL ART 32 yrs
DIGITAL ART 28 yrs
GRAPHIC DESIGN 27 yrs
COMPUTER PROGRAMMING 27 yrs
3D 24 yrs
VIDEO PRODUCTION 23 yrs
WEB DESIGN 21 yrs
E-LEARNING 20 yrs
VISUAL EFFECTS 19 yrs
UX DESIGN 17 yrs
AR/VR Development 6 yrs

MY CAREER TIMELINE

GET TO KNOW WHERE I CAME FROM
2017

UX Consultant & AR/VR/XR Developer

Consulted several companies on multiple UX web applications and mobile applications and developed a number of AR and VR prototypes

2012

BILLTRUST - UX Designer

Helped to shape the user experience across 10 different web applications focused around the creation, payment, and cash application of bills electronically.

2010

Center Partners - Multimedia Development Manager

Managed a creative team to produce custom SCORM compliant e-learning courses for a variety of companies using Flash.

2007

Beck Interactive - Multimedia Designer

Designed and built interactive flash websites and banner ads for top video game companies to promote upcoming video game titles.

2005

Emanate Imaging - Visual Effects Artist / Web Designer / Multimedia Developer

Created 3D animations and visual effects shots for local film companies to include in TV shows. Also created a number of websites, e-commerce sites, and interactive CD-ROMs for local businesses and clientelle.

1998

FedEx Kinko's - Document Creation Specialist / Oversize Printing / Production Specialist

Worked in a variety of locations on tasks like graphic design, offset printing, oversize printing, and high volume printing and production.

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